
Things have progressed somewhat from the previous installment and it is starting to really look like a playable game. The major new code includes a SkyBox for rendering the backdrop, enemy cubes to shoot at, collision detection to register a hit and also MP3 playback and SFX.
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I’ve spent the last few weeks busying myself for the move to Brighton in December so not really had a great deal of time to dedicate to iPhone development. What I have done though is to tidy up my source code quite a bit.
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Here is a quick video of my 1st iPhone app. In terms of functionality, there’s nothing much at the moment – but the fundamentals are at least in place.
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