www.sjwaller.com

Projects

Browsing the ‘Projects’ category


1st iPhone app – Part 3 – 3D Shoot ‘Em UpMarch 15th, 2010

Things have progressed somewhat from the previous installment and it is starting to really look like a playable game. The major new code includes a SkyBox for rendering the backdrop, enemy cubes to shoot at, collision detection to register a hit and also MP3 playback and SFX.


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1st iPhone app – Part 2 – bulletsOctober 20th, 2009

I’ve spent the last few weeks busying myself for the move to Brighton in December so not really had a great deal of time to dedicate to iPhone development. What I have done though is to tidy up my source code quite a bit.


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1st iPhone app – Part 1 – introductionSeptember 21st, 2009

Here is a quick video of my 1st iPhone app. In terms of functionality, there’s nothing much at the moment – but the fundamentals are at least in place.


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Poker YourselfSeptember 7th, 2009

Poker Yourself is a simple Texas Hold-Em style poker solitaire game. I originally released the game in 2008 when it was called ‘crap poker’. However, now I have a new host I decided to fix it up using the latest Facebook API and give it a more acceptable name.


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blockShifterJanuary 3rd, 2007

An OpenGL based application written in C++. The main idea is you have to shift the blocks around a grid to match the pattern outlined on the floor.


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IslandApril 12th, 2006

An OpenGL based application written in C++. An Ogre calculates a path to locate a target within randomly generated islands.


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TanksMarch 10th, 2006

Tanks is an attempt at using various techniques such as basic AI algorithms and projectile physics, destructable terrain etc.


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