1st iPhone app – Part 1 – introductionSeptember 21st, 2009
Here is a quick video of my 1st iPhone app. In terms of functionality, there’s nothing much at the moment -- but the fundamentals are at least in place:
You may recognise my ’signature’ blue vector grid on a dark blue background … which is basically my starting point for nearly all my OpenGl based projects. The app was written using Apple’s X-Code IDE and uses OpenGl ES to render a 3D grid. I’m adjusting the ‘look-at’ position of the camera using 2 of the 3 accelerometers. The 2D elements comprise a dragable yellow square which in turn updates the x and y values rendered using the Texture2D class.
So it’s nothing much at the moment but hopefully it will develop into a fun 3D iPhone game … I’ll be keeping a blog of developments here on my website.